Cops: The Police Experience was a third-person shooter were the player took the role of a real police trying to resolve the wave of killings happening in the police force of a Chicago inspired city. Cops was build in the Unreal Engine 3.5 and intended to be released for PC, PlayStation 3, and Xbox 360, but sadly, the game was cancelled on December of 2008,
I worked in Cops as Level Artist, creating levels, modelling scenarios and objects, configuring shaders and lighting and taking care of a lot of technical issues like streaming or performance. I also was responsible lesser extent of Kismet scripting , set-up of enemies and AI behaviours, setup of covers, combat design and game events.
The following screenshots are from an early alpha phase of the game.