Pedro Pablo Fernández Moya
Level Artist & Game Developer
I´m a 3D Artist, Environment Artist and Game Developer with more that 7 years of experience, working in released titles like “Spec Ops: The Line” (Xbox360 & PS3), “Clive Barker´s Jericho” (Xbox360 & PS3) or “Torrente 3” (PS2), among others. Right now I´m working as Lead Artist in Gameloft Madrid, developing, managing and supervising several projects for iOS and Android, like Gameloft Live 3D, Real Football 2013 and a big unannounced yet project.
Complete resume upon request
Note: Devblog content is pretty old.. I will update it some day 😉
My Twitter: https://twitter.com/vancorso
My Pinterest: http://www.pinterest.com/vancorso/
Quick modelling of some busts I did it only for fun. The heads are created on Zbrush 3.5R3 and Sculptris Alpha5, both by Pixologic. I´m still preferring Zbruhs, but I must say that Sculptris is a nice piece of free software with very interesting features (like the dynamic tessellation). If you are interested to try it, you can find it here!
Spec Ops: The Line hit the E3 2010 with a very good reception between the press! Our publisher 2K showed a trailer (featuring “Alice in Chains” music), along with a private demo in a very fancy room where people could play a little portion of the actual game. You can check all the new stuff we released at the 2K blog and at www.specopstheline.com.
Work in progress of an sculpture that I begun for a challenge on Gameartisans.org forums, based on the Chocobo character from the Final Fantasy series. Here you can see all the process, from the beginning starting with zspehres till the end. It´s not finish yet, I’ll update this post with my advances.